// THIS FILE IS AUTO-GENERATED

Layer0
{
	shader "csgo_character.vfx"

	//---- PBR ----
	F_ANISOTROPIC_GLOSS 1

	//---- Per-Instance Tint Mask ----
	F_TINT_MASK 1

	//---- Ambient Occlusion ----
	TextureAmbientOcclusion "materials/default/default_ao.tga"

	//---- Color ----
	g_flModelTintAmount "1.000"
	g_flTexCoordRotation "0.000"
	g_nScaleTexCoordUByModelScaleAxis "0" // None
	g_nScaleTexCoordVByModelScaleAxis "0" // None
	g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
	g_vTexCoordCenter "[0.500 0.500]"
	g_vTexCoordOffset "[0.000 0.000]"
	g_vTexCoordScale "[1.000 1.000]"
	g_vTexCoordScrollSpeed "[0.000 0.000]"
	TextureColor "characters/models/s2ze/master_chief/materials/helmet_new.png"
	TextureTintMask "characters/models/s2ze/master_chief/materials/helmet_mask.png"

	//---- Fog ----
	g_bFogEnabled "1"

	//---- Lighting ----
	g_flAmbientOcclusionMasking "0.500"
	TextureMetalness "[0.900000 0.900000 0.900000 0.000000]"
	TextureRimMask "[0.123000 0.123000 0.123000 0.000000]"
	TextureRoughness "characters/models/s2ze/master_chief/materials/helmet_rough.png"

	//---- Normal Map ----
	TextureNormal "characters/models/s2ze/master_chief/materials/helmet_normal.png"

	//---- Texture Address Mode ----
	g_nTextureAddressModeU "0" // Wrap
	g_nTextureAddressModeV "0" // Wrap

	UnusedVariables
	{
		"TextureRetroReflectiveMask" ""
		"g_flSheenScale" "0.667"
		"g_flSheenTintColor" "[1.000000 1.000000 1.000000 0.000000]"
		"TextureCloth" "[0.000000 0.000000 0.000000 0.000000]"
		"g_flHairGlossRoughnessScale" "1.25"
		"g_flHairGlossShift" "0.3"
		"g_flHairTransmission" "0.3"
		"TextureHairMask" "[1.000000 1.000000 1.000000 0.000000]"
	}


	VariableState
	{
		"Ambient Occlusion"
		{
		}
		"Color"
		{
		}
		"Fog"
		{
		}
		"Lighting"
		{
			"Roughness" 0
			"Metalness" 0
			"Rimlight" 0
		}
		"Normal Map"
		{
		}
		"Texture Address Mode"
		{
		}
	}
}