// THIS FILE IS AUTO-GENERATED

Layer0
{
	shader "csgo_character.vfx"

	//---- PBR ----
	F_ANISOTROPIC_GLOSS 1

	//---- Per-Instance Tint Mask ----
	F_TINT_MASK 1

	//---- Ambient Occlusion ----
	TextureAmbientOcclusion "materials/default/default_ao.tga"

	//---- Color ----
	g_flModelTintAmount "1.000"
	g_flTexCoordRotation "0.000"
	g_nScaleTexCoordUByModelScaleAxis "0" // None
	g_nScaleTexCoordVByModelScaleAxis "0" // None
	g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
	g_vTexCoordCenter "[0.500 0.500]"
	g_vTexCoordOffset "[0.000 0.000]"
	g_vTexCoordScale "[1.000 1.000]"
	g_vTexCoordScrollSpeed "[0.000 0.000]"
	TextureColor "characters/models/s2ze/master_chief/materials/body_new.png"
	TextureTintMask "characters/models/s2ze/master_chief/materials/body_mask.png"

	//---- Fog ----
	g_bFogEnabled "1"

	//---- Lighting ----
	g_flAmbientOcclusionMasking "0.500"
	TextureMetalness "[0.900000 0.900000 0.900000 0.000000]"
	TextureRimMask "[0.123000 0.123000 0.123000 0.000000]"
	TextureRoughness "characters/models/s2ze/master_chief/materials/body_rough.png"

	//---- Normal Map ----
	TextureNormal "characters/models/s2ze/master_chief/materials/body_normal.png"

	//---- Texture Address Mode ----
	g_nTextureAddressModeU "0" // Wrap
	g_nTextureAddressModeV "0" // Wrap

	UnusedVariables
	{
		"TextureRetroReflectiveMask" ""
		"g_flSheenScale" "0.667"
		"g_flSheenTintColor" "[1.000000 1.000000 1.000000 0.000000]"
		"TextureCloth" "[0.000000 0.000000 0.000000 0.000000]"
		"g_flHairGlossRoughnessScale" "1.25"
		"g_flHairGlossShift" "0.3"
		"g_flHairTransmission" "0.3"
		"TextureHairMask" "[1.000000 1.000000 1.000000 0.000000]"
		"g_bEnablePatch0" "0"
		"g_flPatch0BackingScale" "0"
		"g_flPatch0Rotation" "0"
		"g_flPatch0Scale" "0"
		"g_flPatch0Squash" "1"
		"g_vPatch0Offset" "[0.000 0.000]"
		"TextureColorPatch0" ""
		"TexturePatch0Backing" ""
		"g_bEnablePatch1" "0"
		"g_flPatch1BackingScale" "0"
		"g_flPatch1Rotation" "0"
		"g_flPatch1Scale" "0"
		"g_flPatch1Squash" "1"
		"g_vPatch1Offset" "[0.000 0.000]"
		"TextureColorPatch1" ""
		"TexturePatch1Backing" ""
		"g_bEnablePatch2" "0"
		"g_flPatch2BackingScale" "0"
		"g_flPatch2Rotation" "0"
		"g_flPatch2Scale" "0"
		"g_flPatch2Squash" "1"
		"g_vPatch2Offset" "[0.000 0.000]"
		"TextureColorPatch2" ""
		"TexturePatch2Backing" ""
		"g_flCurvatureScale" "1"
		"g_vNormalSoftness" "[1.000000 0.301961 0.000000 0.000000]"
		"TextureDiffuseFalloff" ""
		"TextureSssMask" ""
	}


	VariableState
	{
		"Ambient Occlusion"
		{
		}
		"Color"
		{
		}
		"Fog"
		{
		}
		"Lighting"
		{
			"Roughness" 0
			"Metalness" 0
			"Rimlight" 0
		}
		"Normal Map"
		{
		}
		"Texture Address Mode"
		{
		}
	}
}