// THIS FILE IS AUTO-GENERATED Layer0 { shader "csgo_character.vfx" //---- PBR ---- F_ANISOTROPIC_GLOSS 1 //---- Per-Instance Tint Mask ---- F_TINT_MASK 1 //---- Ambient Occlusion ---- TextureAmbientOcclusion "materials/default/default_ao.tga" //---- Color ---- g_flModelTintAmount "1.000" g_flTexCoordRotation "0.000" g_nScaleTexCoordUByModelScaleAxis "0" // None g_nScaleTexCoordVByModelScaleAxis "0" // None g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" g_vTexCoordCenter "[0.500 0.500]" g_vTexCoordOffset "[0.000 0.000]" g_vTexCoordScale "[1.000 1.000]" g_vTexCoordScrollSpeed "[0.000 0.000]" TextureColor "characters/models/s2ze/master_chief/materials/helmet_new.png" TextureTintMask "characters/models/s2ze/master_chief/materials/helmet_mask.png" //---- Fog ---- g_bFogEnabled "1" //---- Lighting ---- g_flAmbientOcclusionMasking "0.500" TextureMetalness "[0.900000 0.900000 0.900000 0.000000]" TextureRimMask "[0.123000 0.123000 0.123000 0.000000]" TextureRoughness "characters/models/s2ze/master_chief/materials/helmet_rough.png" //---- Normal Map ---- TextureNormal "characters/models/s2ze/master_chief/materials/helmet_normal.png" //---- Texture Address Mode ---- g_nTextureAddressModeU "0" // Wrap g_nTextureAddressModeV "0" // Wrap UnusedVariables { "TextureRetroReflectiveMask" "" "g_flSheenScale" "0.667" "g_flSheenTintColor" "[1.000000 1.000000 1.000000 0.000000]" "TextureCloth" "[0.000000 0.000000 0.000000 0.000000]" "g_flHairGlossRoughnessScale" "1.25" "g_flHairGlossShift" "0.3" "g_flHairTransmission" "0.3" "TextureHairMask" "[1.000000 1.000000 1.000000 0.000000]" } VariableState { "Ambient Occlusion" { } "Color" { } "Fog" { } "Lighting" { "Roughness" 0 "Metalness" 0 "Rimlight" 0 } "Normal Map" { } "Texture Address Mode" { } } }