{ rootNode = { _class = "RootNode" children = [ { _class = "ModelModifierList" children = [ { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_hand" new_bone_name = "hand_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_foretwist" new_bone_name = "arm_lower_r_twist" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_hand" new_bone_name = "hand_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_foretwist" new_bone_name = "arm_lower_l_twist" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger0" new_bone_name = "finger_thumb_0_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger01" new_bone_name = "finger_thumb_1_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger02" new_bone_name = "finger_thumb_2_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger1" new_bone_name = "finger_index_0_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger11" new_bone_name = "finger_index_1_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger12" new_bone_name = "finger_index_2_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger2" new_bone_name = "finger_middle_0_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger21" new_bone_name = "finger_middle_1_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger22" new_bone_name = "finger_middle_2_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger3" new_bone_name = "finger_ring_0_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger31" new_bone_name = "finger_ring_1_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger32" new_bone_name = "finger_ring_2_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger4" new_bone_name = "finger_pinky_0_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger41" new_bone_name = "finger_pinky_1_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_finger42" new_bone_name = "finger_pinky_2_r" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger0" new_bone_name = "finger_thumb_0_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger01" new_bone_name = "finger_thumb_1_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger02" new_bone_name = "finger_thumb_2_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger1" new_bone_name = "finger_index_0_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger11" new_bone_name = "finger_index_1_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger11" new_bone_name = "finger_index_2_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger2" new_bone_name = "finger_middle_0_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger21" new_bone_name = "finger_middle_1_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger22" new_bone_name = "finger_middle_2_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger3" new_bone_name = "finger_ring_0_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger31" new_bone_name = "finger_ring_1_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger32" new_bone_name = "finger_ring_2_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger4" new_bone_name = "finger_pinky_0_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger41" new_bone_name = "finger_pinky_1_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_finger42" new_bone_name = "finger_pinky_2_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_l_forearm" new_bone_name = "arm_upper_l" error_on_not_found = false }, { _class = "RenameBone" original_bone_name = "v_weapon_bip01_r_forearm" new_bone_name = "arm_upper_r" error_on_not_found = false }, ] }, { _class = "MaterialGroupList" children = [ { _class = "DefaultMaterialGroup" remaps = [ ] use_global_default = true global_default_material = "characters/models/s2ze/bsi_zombie/materials/main_body.vmat" }, ] }, { _class = "RenderMeshList" children = [ { _class = "RenderMeshFile" filename = "characters/models/s2ze/bsi_zombie/_smd/v_arms.smd" import_scale = 1.0 import_filter = { exclude_by_default = false exception_list = [ ] } }, ] }, ] model_archetype = "" primary_associated_entity = "" anim_graph_name = "" } }