// THIS FILE IS AUTO-GENERATED Layer0 { shader "csgo_character.vfx" //---- Ambient Occlusion ---- TextureAmbientOcclusion "materials/default/default_ao.tga" //---- Color ---- g_flModelTintAmount "1.000" g_flTexCoordRotation "0.000" g_nScaleTexCoordUByModelScaleAxis "0" // None g_nScaleTexCoordVByModelScaleAxis "0" // None g_vColorTint "[0.858824 0.858824 0.858824 1.000000]" g_vTexCoordCenter "[0.500 0.500]" g_vTexCoordOffset "[0.000 0.000]" g_vTexCoordScale "[1.000 1.000]" g_vTexCoordScrollSpeed "[0.000 0.000]" TextureColor "characters/models/s2ze/bsi_zombie/materials/main.tga" //---- Fog ---- g_bFogEnabled "1" //---- Lighting ---- g_flAmbientOcclusionMasking "0.728" TextureMetalness "materials/default/default_metal.tga" TextureRimMask "[0.018000 0.018000 0.018000 0.000000]" TextureRoughness "characters/models/s2ze/bsi_zombie/materials/main_r.tga" //---- Normal Map ---- TextureNormal "characters/models/s2ze/bsi_zombie/materials/main_n.tga" //---- Texture Address Mode ---- g_nTextureAddressModeU "0" // Wrap g_nTextureAddressModeV "0" // Wrap UnusedVariables { "g_flCurvatureScale" "1" "g_vNormalSoftness" "[1.000000 0.301961 0.000000 0.000000]" "TextureDiffuseFalloff" "" "TextureSssMask" "" "TextureBloodDecal1" "" "TextureColorBlood1" "" "TextureDecalIDMask1" "" "TextureHeightDecal1" "" "TextureNormalBlood1" "" "TextureRoughnessBlood1" "" } VariableState { "Ambient Occlusion" { } "Color" { } "Fog" { } "Lighting" { "Roughness" 0 "Metalness" 0 "Rimlight" 0 } "Normal Map" { } "Texture Address Mode" { } } }