// cs_winterassault_cz.res - created with RESGen v2.0 RC2. // .res entries (48): maps/cscz_winterassault.txt overviews/cscz_winterassault.bmp overviews/cscz_winterassault.txt gfx/env/perisbk.tga gfx/env/perisdn.tga gfx/env/perisft.tga gfx/env/perislf.tga gfx/env/perisrt.tga gfx/env/perisup.tga halflife.wad models/cs_winterassault_cz/3dm_sofa.mdl models/cs_winterassault_cz/3dm_tafel.mdl models/cs_winterassault_cz/briefcase_money.mdl models/cs_winterassault_cz/cam.mdl models/cs_winterassault_cz/laptop.mdl models/cs_winterassault_cz/leiche_sitz.mdl models/cs_winterassault_cz/paper_stack.mdl models/cs_winterassault_cz/roofstuff01.mdl models/cs_winterassault_cz/streetlamp01.mdl models/cs_winterassault_cz/tank_body.mdl models/cs_winterassault_cz/tank_cannon.mdl models/cs_winterassault_cz/tank_turret.mdl models/cs_winterassault_cz/tree01.mdl models/dod_tree1.mdl models/hostage.mdl models/props/ac_large.mdl models/props/stepvan.mdl models/props/tree_noleaves.mdl models/props/tree_noleaves2.mdl models/props/tree_pine.mdl models/props/truck_large-brown.mdl models/props/truck_russian-large.mdl models/xen_tree1.mdl sound/ambience/industrial4.wav sound/ambience/wind2.wav sound/cs_winterassault_cz/gue_ak47.wav sound/cs_winterassault_cz/gue_mgun.wav sound/cs_winterassault_cz/gue_mortar2.wav sound/cs_winterassault_cz/gue_tankidle1.wav sprites/3dm_leaves4.spr sprites/b-tele1.spr sprites/flare1.spr sprites/glow04.spr sprites/lgtning.spr